Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Aug 05, 2006, 12:44 PM // 12:44   #181
Grotto Attendant
 
milias's Avatar
 
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
Advertisement

Disable Ads
Default

I play PvP sometimes, but I'm not what you would call a serious PvP player. I spend most of my time in PvE. I do PvP when I'm bored with PvE.
milias is offline  
Old Aug 05, 2006, 02:25 PM // 14:25   #182
Jungle Guide
 
art_'s Avatar
 
Join Date: Dec 2005
Default

Quote:
Originally Posted by Zui
You can hold a spot in the top 50 without much trouble by playing 3-4 nights a week. You can hold a spot in the top 100 playing 2-3 times a week. I think that sounds pretty casual to me, and I think most everyone would agree that top 100 is fairly competitive, and no one can argue that top 50 certainly is competitive.

How is this wrong?
You aren't competitive just by picking up the game and grabbing 8 randoms to gvg 4 nights a week with, which for me is still a fairly large time commitment. There is so much more to pvp then just doing a gvg, you have to discuss builds, tactics, etc and watch observer mode to be in touch with what other guilds are running. I said that you can't be competitive without sacrificing your rl, which is a point that stands.
art_ is offline  
Old Aug 05, 2006, 03:03 PM // 15:03   #183
Desert Nomad
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by lord_shar
I PvP in FPS games like Quake, UT, etc... because GW PvP just doesn't generate the same level of adrenelin as owning someone so thoroughly that they accuse you of aim-botting This is a consequence of playing in top-ranked quake clans for several years...
amen to that

I play gw pvp too tho, I think you should give it a shot, its far from the experience quake or ut offers u (i'm/was a ut player), but its still good and can be nice for killing time/having fun with friends. it certainly requires less things to keep in check anyway

Its a lot better if you play/start playing pvp with friends, it makes it about 100 times more fun
fb2000 is offline  
Old Aug 05, 2006, 03:11 PM // 15:11   #184
Grotto Attendant
 
milias's Avatar
 
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
Default

Yea, I miss goold old CounterStrike, used to play that sooooo much. I wish GW had something like a "headshot" or something. I know it's probably taken into consideration when calculating damage, but it would just be soooo cool if you can hear a voice saying "Headshot!"
milias is offline  
Old Aug 05, 2006, 03:15 PM // 15:15   #185
Pre-Searing Cadet
 
Join Date: Aug 2006
Guild: RoI
Profession: Mo/W
Default

I just can't get in to it. Sometimes it can be fun, but for most of the time it's just the same thing, over and over. I do it occasionally but I prefer PvE much more.
Trin is offline  
Old Aug 05, 2006, 03:28 PM // 15:28   #186
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

I think what type of PvP you are referring to needs to be specified. RA is getting mixed up with tombs here!
Skuld is offline  
Old Aug 05, 2006, 06:07 PM // 18:07   #187
Krytan Explorer
 
SparhawkJC's Avatar
 
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
Default

Because I'm a materialist and get much more satisfaction in finding something shiny.
SparhawkJC is offline  
Old Aug 05, 2006, 08:25 PM // 20:25   #188
Jungle Guide
 
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
Default

I don't pvp casue it just so BORING. That and all the morons who will insult you if you beat then or get beaten by them.
Spike is offline  
Old Aug 06, 2006, 12:30 AM // 00:30   #189
Gli
Forge Runner
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Metanoia
From what I've seen in this thread, they aren't. They present the 'cookie-cutter' mentality as a flaw in PvP, as though it doesn't effect PvE, too. The difference is that PvE cookie-cutters never change. The PvP cookie-cutters evolve as people begin to run counters to the present FotM. Case in point, Boon-prots. They're slowly being replaced by Blessed Light monks, as they're not as vulnerable to a lot of the anti-enchantment abilities people are bringing to combat boon-prots.
No one presents it as if it doesn't happen in PvE as well. No one at all.

Quote:
Originally Posted by Metanoia
Gli, I don't suppose you've ever considered playing scrimmages, have you?

Just for fun, try silly little scrimmages in your Guild Hall. Make your own victory conditions such as 'first morale boost wins' and such. You can even try Dodgeball*. PvP doesn't have to be against complete strangers or serious business. Get your feet wet, have fun.

*Fast-cast Mesmers with Lightning Orb, Shock, Windborne Speed and 105hp.
As I've mentioned in my first post in this thread, I've played every kind of PvP this game offers. I don't need to get my feet wet, I'm perfectly happy having dried them off. I don't mind the complete strangers or the serious business. It's just that I have zero interest in it. I consider it at best a huge waste of time and at worst boring, repetitive and annoying. Certainly not fun.

We've tried scrimmages. File under waste of time. I might be interested if it didn't take up to a full minute before there's even any kind of contact between the opposing parties. Scrimmages shouldn't take place on a GvG map if you ask me.
Gli is offline  
Old Aug 06, 2006, 12:44 AM // 00:44   #190
Site Legend
 
Join Date: Oct 2005
Default

Quote:
Originally Posted by SparhawkJC
Because I'm a materialist and get much more satisfaction in finding something shiny.
quoted for the truth...this is the basic reason why PvE is more attractive to some ppl including me...money makes the world turn
Malice Black is offline  
Old Aug 06, 2006, 01:32 AM // 01:32   #191
Ascalonian Squire
 
Join Date: Feb 2006
Guild: PUMA
Profession: Me/N
Default

Consider me another person who is big in both PvE and PvP.

I can understand where alot of the PvP haters are coming from since the reason they don't PvP is the reason why I don't do HA. I find people in there to be rude and pretty elitist sounding, and it makes me have to go out of my way to contact them, so they can have all the social high ground to smash my ego with.

But i'm lucky that pretty much 90% of my real life friends play GW with me, so I always have a guilds worth of people to play with in any mode of PvE or PvP. We may get angry at each other,but we are still goofing off. I can tell my friend that he sucks at warding, and instead of getting butthurt, he'll just tell me I suck at E-drain or warrior or whatever.

I think alot of things in here are alittle mixed up though. PvE has the biggest cookie cutter problem. The biggest positive of PvP is that you can try to think up new and attractive builds to try out with your guild in GvG. You'd be suprised how much room for innovation some proffessions have, I enjoy Mesmer especially because regardless of the build I am running, I will usually have 2-3 spaces on my bar that I can choose for the occasion. Maybe today I wanna Death's Charge + Blackout, or Maybe i'll bring a few interupts and some Extra enchant hate.

To me, PvP is not about the personal kill, this is a misconception garnered from RA and TA where there are few people, and maybe you did get a 1v1 or 1v2 fight with someone.

but in GvG, it is a team effort. Each of you have banded together to make your skills work, and together you might, just might, overcome your opponents tactics and skill to defeat them. The difference between you and your opponent comes not only in your overall builds, but in your preparedness and your ability to overcome adversity.

I'll admit that it is hard to understand some of the words thrown around by PvPers, which gives the illusion of elitism (I personally hate all forms of acronyms for this reason, in all aspects of life) But like many PvE players, PvPers are just looking for that next cool rush. You find a cool little mountainside hidden away, and we find the next cool combo of skills that helps us beat a strong guild.

In summary. PvPers are anything but cookie cutting elitist that lord over you because you could not defeat them. Everyone has to change their build with time, and new people come and go. And Every person in PvP dies... alot.
merdle is offline  
Old Aug 06, 2006, 04:05 AM // 04:05   #192
Academy Page
 
Boondocksaints's Avatar
 
Join Date: Oct 2005
Location: NYC
Guild: [Vamp] Order of the Immortal [Pryd]
Profession: W/Mo
Default

I like the thrill of finding and acquiring cool weapons and such. PvE has tangible benefits while PvP rewards are basically bragging rights (Rank, Fame, Emote). I have no problem with people who PvP, it is just a different type of reward.

Another thing is the initial grinding you have to do to get Rank 3.... and the hours upon hours spent trying to find a group because you are inexperienced. Newbies spend much more time finding a group than actually playing, unless you do IWAY.
Boondocksaints is offline  
Old Aug 06, 2006, 06:23 AM // 06:23   #193
Wilds Pathfinder
 
gamecube187's Avatar
 
Join Date: Jun 2006
Default

What used to stop me was not having a pvp slot (I just didn't and still don't fell like my pve chars should be doing pvp ). Now that I finally have one (yay character slots! ) I pvp regularly.
gamecube187 is offline  
Old Aug 06, 2006, 09:08 AM // 09:08   #194
Ascalonian Squire
 
EagleEye812's Avatar
 
Join Date: Oct 2005
Guild: Ex Loca Infernorum [XLI]
Profession: N/
Default

Quote:
Originally Posted by milias
Yea, I miss goold old CounterStrike, used to play that sooooo much. I wish GW had something like a "headshot" or something. I know it's probably taken into consideration when calculating damage, but it would just be soooo cool if you can hear a voice saying "Headshot!"
You can. There is a program called... I forgot, but some Te guy made it. You can hear Unreal Tournament announcer voices while you play PvP. Very amusing.
EagleEye812 is offline  
Old Aug 06, 2006, 09:09 AM // 09:09   #195
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
Default

PvE chars are good for PvP because of the multipule weapon slots, armor, and rune combos. I wish I had the money to deck out my warrior with PvP equipment. Also items like the nolami wand provide minor benifits, and I do mean minor.
Guillaume De Sonoma is offline  
Old Aug 06, 2006, 09:10 AM // 09:10   #196
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
Default

Quote:
Originally Posted by EagleEye812
You can. There is a program called... I forgot, but some Te guy made it. You can hear Unreal Tournament announcer voices while you play PvP. Very amusing.
GW stats by Te Kuntz I believe. It pings when something dies so if you modify the file it could verywell say Headshot!
Guillaume De Sonoma is offline  
Old Aug 06, 2006, 09:46 AM // 09:46   #197
Gli
Forge Runner
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by merdle
I think alot of things in here are alittle mixed up though. PvE has the biggest cookie cutter problem. The biggest positive of PvP is that you can try to think up new and attractive builds to try out with your guild in GvG. You'd be suprised how much room for innovation some proffessions have, I enjoy Mesmer especially because regardless of the build I am running, I will usually have 2-3 spaces on my bar that I can choose for the occasion. Maybe today I wanna Death's Charge + Blackout, or Maybe i'll bring a few interupts and some Extra enchant hate.
You couldn't be more wrong. PvE doesn't have a cookie-cutter problem AT ALL, because you are 100% in control of the people who share your game instances with you. There's only as much 'cookie-cutterism' in PvE as you allow there to be. That means there's no problem whatsoever. There's the option to use cookie-cutter (team)builds, and there's the option not to. No problem there at all. Not even a hint of a problem. (Except for a couple of missions in Cantha.)

In PvP, you are at best able to chose 50% of your fellow players, and at worst only 12.5%. That leaves a lot of room for cookie-cutters.

Last edited by Gli; Aug 06, 2006 at 09:50 AM // 09:50..
Gli is offline  
Old Aug 06, 2006, 11:13 AM // 11:13   #198
Lion's Arch Merchant
 
Metanoia's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Gli
No one presents it as if it doesn't happen in PvE as well. No one at all.


As I've mentioned in my first post in this thread, I've played every kind of PvP this game offers. I don't need to get my feet wet, I'm perfectly happy having dried them off. I don't mind the complete strangers or the serious business. It's just that I have zero interest in it. I consider it at best a huge waste of time and at worst boring, repetitive and annoying. Certainly not fun.

We've tried scrimmages. File under waste of time. I might be interested if it didn't take up to a full minute before there's even any kind of contact between the opposing parties. Scrimmages shouldn't take place on a GvG map if you ask me.
Yes, I was wrong. I was obviously hallucinating when I read people mention FotMs as a problem for PvP without acknowledging that PvE has it's own, too.

Anyway... Your favourite point about PvE, it seems, is that you can use practically anything and it can work. The reason I mentioned scrimmages in response to that is that you can play with two full teams of people using whatever rules you like, such as using SoFs 'sealed deck' system. Yet, you write that off because the trip to the flag stand is too long...

Last edited by Metanoia; Aug 06, 2006 at 11:18 AM // 11:18..
Metanoia is offline  
Old Aug 06, 2006, 12:19 PM // 12:19   #199
Frost Gate Guardian
 
Myrkwid's Avatar
 
Join Date: Jun 2005
Profession: R/Me
Default

Why I don't pvp (anymore)?

Well, the reasons are:
RA: I dislike it, too much luck involved, not my playingstyle
TA: played it with guildies quite some time, as we were lacking anough members for 8vs8. But TA got extremely boring and repetetive after a while.

HA: Should be the next step after the TA, but it isn't, at least not if your guild lacks enough pvp-players. In fact it's the most idiotic designed pvp-part of guildwars. You either grind and farm fame (it's the ugliest and most boring grind there is in guildwars) to play with rank 6+ etc. iwaymorons playing their first mesmer or you keep standing there, taking hours to form a group that disbands after the first lost match (regularly the first map).

GvG: never had enough people in my guild willing to pvp, but from observermode and the talks in forums I can pretty sure assume, that I won't like it. It seems to be far too slow and stale to be my style of PvP.

Hmmm, there still was something....Alliance battles? Competitive missions?
Duh, Factions drove me off guild wars, currently I'm not playing, just waiting for the next chapter to buy if it turns out to be worth the bucks. Can't say something about those playmodes. Just that it's a pity they introduced 12vs12 but no form of 6vs6.

All in all its always the same, pvp gets boring and repetitive as fast as pve, but pve has more maps. The tactical component of guildwars' pvp is pretty much limitted to designing the right teambuild and forming tactics. During a match it's just the right execution that matters. That's it. If at least ANet would remove fame from the game and would live up to their promise to shake up skillbalance every time the buildcreativity and diversity gets stale.
Myrkwid is offline  
Old Aug 06, 2006, 12:35 PM // 12:35   #200
Gli
Forge Runner
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Metanoia
Yes, I was wrong. I was obviously hallucinating when I read people mention FotMs as a problem for PvP without acknowledging that PvE has it's own, too.
Indeed, you were wrong. Firstly, pointing out something one sees as a problem doesn't require one to point out every single problem in the game in the same post. And as I posted before, PvE has no cookie-cutter problem so it bears no acknowledging to begin with. PvE has a cookie-cutter option, not a problem. The cookie-cutter problem lies solely with PvP.

Quote:
Originally Posted by Metanoia
Anyway... Your favourite point about PvE, it seems, is that you can use practically anything and it can work. The reason I mentioned scrimmages in response to that is that you can play with two full teams of people using whatever rules you like, such as using SoFs 'sealed deck' system. Yet, you write that off because the trip to the flag stand is too long...
Well, it is too long.

My other beef with PvP is that you can't play it without immersing yourself in the metagame and doing a lot of standing around not playing, organizing, coordinating and whatnot. If this 'sealed deck' stuff were a part of the game and it took only a press of a button to enter a GUI with randomized pre-set skill collections, I might try it, once. Then I would complain that it takes far too long for 2 teams to pass the skills around and I would never play it again. I don't have a lot of hours to spend on gaming, I want to spend them playing the game, not socializing and playing a boring metagame.

I'm the guy whose main reason for not playing Random Arenas are the boring countdown timers. All the other crap I can live with, as long as I'm doing something other than standing around doing nothing.
Gli is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:29 AM // 03:29.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("